| Ide2DObject::Claim()=0 | IdeRefCountBase | [pure virtual] |
| deRefCountBase::Claim() | deRefCountBase | [inline, virtual] |
| de2DCorona(deRect *SizeRect, deFloatRect *TexCoords, IdeRenderTexture *Texture, IdeCamera *ScreenCamera, deFloat Depth=10.0f, deARGB color=0xFFFFFFFF) | de2DCorona | |
| de2DObject(IdeVertexBuffer *VBuffer, IdeRenderTexture *Texture, deFloat Depth, deBoolean ExpireNow=DE_FALSE) | de2DObject | |
| de2DOverlay(deRect *ScreenRect, deFloatRect *TexCoords, IdeRenderTexture *Texture, deFloat Depth=10.0f, deARGB color=0xFFFFFFFF, deDouble FadePerSecond=0.0) | de2DOverlay | |
| deRefCountBase() | deRefCountBase | [inline, protected] |
| GetDepth() const | de2DObject | [virtual] |
| GetTexture() const | de2DObject | [virtual] |
| GetVBuffer() const | de2DObject | [virtual] |
| HasExpired() const | de2DObject | [virtual] |
| m_Alpha | de2DOverlay | [protected] |
| m_Camera | de2DCorona | [protected] |
| m_FadePerSecond | de2DOverlay | [protected] |
| m_OnScreen | de2DCorona | [protected] |
| m_ScreenPosition | de2DCorona | [protected] |
| m_WorldPosition | de2DCorona | [protected] |
| MakeExpire() | de2DObject | [virtual] |
| Move(deVertex DeltaXY) | de2DObject | [virtual] |
| Ide2DObject::Release()=0 | IdeRefCountBase | [pure virtual] |
| deRefCountBase::Release() | deRefCountBase | [inline, virtual] |
| SetDepth(deFloat Depth) | de2DObject | [virtual] |
| SetPosition(deVec3d WorldPosition) | de2DCorona | |
| SetTexture(IdeRenderTexture *Texture) | de2DObject | [protected] |
| SetVBuffer(IdeVertexBuffer *VBuffer) | de2DObject | [protected] |
| Update(deDouble DeltaTime) | de2DObject | [virtual] |
| UpdateObject(deDouble DeltaTime) | de2DCorona | [protected, virtual] |
| ~de2DCorona() | de2DCorona | [protected, virtual] |
| ~de2DObject() | de2DObject | [protected, virtual] |
| ~de2DOverlay() | de2DOverlay | [protected, virtual] |
| ~deRefCountBase() | deRefCountBase | [inline, protected, virtual] |
| ~Ide2DObject() | Ide2DObject | [inline, protected, virtual] |
| ~IdeRefCountBase() | IdeRefCountBase | [inline, protected, virtual] |